Voice Morph, animated React component
A voice-message button whose glyph takes itself apart to do the job. Tap the mic and its head splits into five bars that spread into a live waveform while the stand folds away; the button turns red and a timer runs. Tap again and the bars pack themselves into the send arrow: three become its shaft and wings, the other two fold away, the button turns blue and the arrow shoots up out of it as the message lands in the thread. Then the mic rises back into place. Escape cancels a recording. The loudness is simulated, so it needs no microphone; it is decoration over a plain button.
- Pro
- AI Components
- Spring
A rising bloop as the mic splits open, a click as the bars snap into the arrow, and a whoosh with two bright notes as the message sends. Sound is off on this site until you switch it on.
Play with it
Move the controls and watch it change. Copy code gives you a snippet with only the props you changed.
Running five minutes late, save me a seat?
Props
| Prop | Type | Default | What it does |
|---|---|---|---|
| placeholder | string | "Message" | What the field says before anyone records. |
| incoming | string | "Running five minutes late, save me a seat?" | A message already in the thread, from the other person. |
| onSend | (seconds: number, levels: number[]) => void | — | Called with the length and a loudness trace (0 to 1, ten a second) when a voice message is sent. |
| maxSeconds | number | 60 | Recording stops and sends by itself at this length. |
| enableSound | boolean | true | A rising bloop as the mic opens and a whoosh as the arrow sends. They also follow the site-wide sound switch. |
| volume | number | 0.8 | Sound level, 0 to 1. |
| autoplay | boolean | false | Records and sends a message by itself until the visitor touches it. Never runs under reduced motion. |
| className | string | — | Extra classes for the card. |
Add it to your project
- 1
Set up your project once
You need a Next.js project with Tailwind CSS and the
@/import alias. In its root folder, run this once. It createscomponents.jsonand thecn()helper insrc/lib/utils.ts:npx shadcn@latest init -d
Starting from nothing? The Quick Start walks through the whole thing.
- 2
Connect the registry with your API key
Voice Morph is a Pro item, so the CLI has to send your API key. Do this once per project:
- Create a key at nexus-ui.com/dashboard/api-key. Copy it straight away: it starts with
nxs_and is shown only once. - In your project root, next to
package.json, create a file named.env.localwith this line, using your own key:NEXUS_API_KEY=nxs_your_key_here
- Open
components.jsonand add this entry inside the outermost braces, next to"aliases". Leave{name}and${NEXUS_API_KEY}exactly as written; the CLI fills them in:"registries": { "@nexus-labs": { "url": "https://www.nexus-ui.com/api/registry/{name}", "headers": { "Authorization": "Bearer ${NEXUS_API_KEY}" } } }
- Create a key at nexus-ui.com/dashboard/api-key. Copy it straight away: it starts with
How Voice Morph works
A voice-message button whose glyph takes itself apart to do the job. button turns red and a timer runs. Tap again and the bars pack themselves into the send arrow: three of them become its shaft and wings, the other two fold away, the button turns blue, and the arrow shoots up out of it as the message lands in the thread. The mic then rises back into place. Escape cancels a recording.
The source, the install command and the build prompt come with Pro.
Voice Morph questions
Does it make sound, and how do I turn it off?
A rising bloop as the mic splits open, a click as the bars snap into the arrow, and a whoosh with two bright notes as the message sends. Sounds are synthesised with the Web Audio API, so there are no audio files, and they only play after a click or key press. Pass `enableSound={false}` to silence this component, or call `setSoundsEnabled(false)` from `@/lib/ui-sounds` to switch every sound off at once. The CLI installs `@/lib/ui-sounds` with the component.